package fr.axelleon.roundtrip.gui;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class GuiIngame extends GuiScreen{
	
	private SpriteBatch batch;
	private OrthographicCamera camera;
	
	private float largeur_ecran;
	private float hauteur_ecran;

	protected GuiIngame(String s) {
		super(s);
		
		largeur_ecran = Gdx.graphics.getWidth();
		hauteur_ecran = Gdx.graphics.getHeight();

		batch = new SpriteBatch();
		camera = new OrthographicCamera(largeur_ecran, hauteur_ecran);
	}

	public void show() {
		
	}

	public void render(float delta) {
		
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		Gdx.gl.glClearColor(0, 0, 0, 0);

		batch.begin();
		
		batch.end();
		
	}

	public void resize(int width, int height) {
		
	}

	public void hide() {
		
	}

	public void pause() {
		
	}

	public void resume() {
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub
		
	}

}
